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Almost 25 years ago, a small game called Golden Eye 007 came out on Nintendo 64. The game had an amazing single player mode based on the 1995 Bond movie of the same name, but introduced many gamers to multiplayer shooters for the first time. The Center for Computer History in Cambridge, UK is celebrates the 25th anniversary of the game making the iconic multiplayer mode even better. Instead of sharing a screen, each player gets their own. It only took $ 10,000 of professional video equipment.

It is difficult to overestimate how much Golden eye changed games. Today you can run a game on your computer, console or even phone and connect with other players immediately. Neither of you can see the other’s screen, which makes the experience more competitive and realistic. It was not so with Golden eyewhich only supports a separate layout where everyone uses the same screen. There were computer games with rudimentary multiplayer systems in those days, but you needed a lot of computers and network communication, which was expensive and difficult to configure in the ’90s. GoldenEye required only an N64 console and one cartridge.

The Center for Computer History set out to give Golden eye more modern multiplayer mode, but analog video output was a barrier. N64 introduced the game with only 320 × 237 pixels and divided it into four quadrants. The museum’s exhibition uses original hardware for the pure GoldenEye experience. The custom setting captures the video output, divides each quadrant into a separate signal, and then scales it to fill the display. It won’t look amazing, but not a quarter of a standard definition tube TV.

To be able to play Golden Eye 007 multiplayer without watching the screen can really enhance the experience. The cards were amazing and I think they stand today. However, they were so distinctive that you can tell where your opponent is with a glance. In the absence of this advantage, strategies such as stealth and sniping become much more viable.

The custom Golden eye the platform will be on display (with the screens facing each other) in a special exhibition at the museum on May 7, which will also include a talk by three of the game’s original developers. There will also be conceptual art, development documents and (possibly) a copy of the abandoned remake of the Xbox 360, working on a development kit. Unfortunately, the tickets for the event are no longer available.

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