40 different weapons, furs and … kittens?
Wildcat Gun Machine is a random 2D bullet-hell dungeon crawler with 40 rifles, mechanisms and kittens.
Being a person with cats, I had mixed feelings when I watched the trailer for the announcement of Wildcat Gun Machine. I like cats. And I like video games. And I like to shoot things. But how would I feel about all three at the same time?
The answer is tired. Tired and a little irritable. Because Wildcat Gun Machine is not the Gungeon killer I, and maybe others, had hoped for.
Use your imagination because we can’t worry
No story is told in this game, so the reason for the kittens to mutate into vile, cruel beasts is left to the player’s imagination.
Any laboratory experiment wrong? Or maybe a super-intelligent supervillain cat has realized that the feline forces of malice and narcissism must be unlocked to their true potential with a little technology to take over the world? Well, if that’s not the case, I’ll definitely make a movie with just that premise!
The main thing is that the cats are furious and need to be taken down. And for a game like this, that’s probably enough of a story for most players. Although a little lazy on the part of the developers.
Protruding cat muscles
Looking at this game, it seems that a lot of love is invested in the way this title looks and feels. And there is… somehow.
The world seems stylized in some respects, but when you take the time to inspect enemies and the environment a little more diligently, it’s a little more general than you might expect.
The bosses are very detailed, with protruding muscles and cannons protruding from their chests, faces or … elsewhere. But the smaller enemies, although they have detail, do not show a little imagination.
The environment is diverse in the different actions of the game, but there is a lack of attention to detail and a little love is invested in them. However, they fit in well with the enemies that inhabit them, creating a slightly derivative but consistent world.
Terrible cat eyes
Like every other aspect of the game, Wildcat’s visualization disproves its sloppy core.
Bright palette and animation-style visualizations express the game’s suitability for less hardcore and younger gamers.
The explosions bloom high and bright, like angry red clouds of fire. And the animations are artistically assembled, providing a smooth and delightful presentation of the craft of video games. This is especially true for bosses.
However, there are some visual errors with Wildcat, whether very minor. The screen appears to be layered as the player moves. And parts of the gun disappear if the player walks too close to a wall. They are very insignificant, but noticeable.
Crush this cat!
The snare of the Wildcat game is just to shoot at enemies, upgrade, shoot at more enemies until you reach the boss. Kill the boss and move on to the next area. Rinse. Repeat.
Don’t get me wrong, there is something to enjoy in this game. Once you start, the game has a great stream. And because of the way the game discreetly teaches you to play it, you’ll be releasing flammable objects like barrels and embryos of alien cats like no one else.
Dashing is unlocked at the beginning of the game, which is essential for safely avoiding attacks. It’s fun to use, as the number of bars is unlocked at once during the game.
In general, Wildcat is awkwardly placed between the markets of everyday and hardcore games. It’s a challenge, but it’s not really difficult. Fun, but no replayability.
The hook is that you can be an invincible killing machine for a while after killing a certain number of enemies, but the appeal lasts only a short time. And if you continue to be sent back to the checkpoint, it can be difficult to generate the energy needed for the weapon machine at the right time.
Wildcat is not a scammer, so there is no permadeath. However, this does not mean that it is not difficult. There are a number of lives you can unlock with the currency of the bones. And you will need it! Although there is no Cuphead or Dark Souls, Wildcat is sometimes moderately challenging.
In general, the gameplay is sometimes varied, but can be repetitive. And it can be frustrating trying to figure out how to get closer to a level and progress, because this is not a game that encourages tactics.
Musical score, sound effects
The Wildcat musical score is a universal blend of oak and drum and bass that does its job adequately, relaxing in the background. However, like much of this game, it lacks imagination.
Sound effects are often missing. When several sounds appear at once, you get the unpleasant effect of cutting, rattling like a Geiger counter, which is annoying and sucks you right now.
In addition, many of the sound effects of the weapon are wet squirts. The grenade launcher, for example, makes a strange, noisy sound when a projectile is fired, and then is silent when that projectile detonates. This lack of strength is the same in the list of weapons and creates an unsatisfactory experience.
I really wanted to love Wildcat Gun Machine. Although I knew it wouldn’t be the next one Gungeonsince I never tried to be, I expected to enjoy it a little more than I did.
Overall, Wildcat feels he had the wrong intentions. From games recently reviewed by PCZONE, Fixfox was made to spread a message of nonviolence, showing that games can still be fun without a fight. Will I be a snail? was created as a joke that got out of hand in the best possible way.
These are great intentions and this was clear in the excellent end product for these titles.
However, Wildcat lacks innovation everywhere. The intention seems to be simply to create a game for commercial reasons. We’ve all seen where this intention leads developers, and it never ends well. Wildcat is no exception to this rule.
- Breath is fun
- Some solid level design
- The weapons are mostly satisfying
- Repetitive game cycle
- There is no progression of character
- Boring enemy designs
- Lack of variety of weapons