a complete remake of the PS3 classic , will (and a computer at some point in the future). Not only will the game feature everything from 2020 Naughty Dog has revealed some extras it includes.

The one that benefits from looks particularly new. “[A feature that] started as a prototype but ended up being really successful during playtesting is a feature that plays dialogue through the PS5 DualSense controller as haptic feedback,” game director Matthew Gallant told . “That way, the deaf player can feel the way the line is spoken, can feel the accent, along with the subtitles to give some sense of how that line was delivered.”

Another big accessibility update is audio descriptions for cutscenes. Gallant said Naughty Dog is partnering with a company that supplies descriptions for TV, movies and game trailers. The feature will be available for all localized languages ​​in the The Last of Us Part I. “We expect this to be an accessible experience for blind players, for deaf players, for players with mobility needs,” Gallant said.

The blog post details all the settings, including presets for vision, hearing, and motor accessibility. You can expect visual aids and a way to magnify a certain part of the screen using the touchpad. You’ll be able to completely change the controls β€” there’s even the option to link a shake command to DualSense. There are also in-depth settings for motion sickness, navigation, traversal, combat, heads-up display and, of course, difficulty.

It’s encouraging to see how Naughty Dog puts so much emphasis on making their games as accessible as possible. Not every developer has the resources of this studio, but hopefully more game creators will be inspired by Naughty Dog’s work in this area. In the meantime, if you want to learn a lot more about The Last Of Us Part I, you can read Engadget’s review on August 31.

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https://www.engadget.com/the-last-of-us-part-i-accessibility-options-ps5-dualsense-haptic-feedback-dialogue-184250734.html?src=rss

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